alessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up158arrow-down12cross-posted to: games@sh.itjust.worksstarfield@lemmy.zip
arrow-up156arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agomessage-square9fedilinkcross-posted to: games@sh.itjust.worksstarfield@lemmy.zip
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up5·8 months agoI make very short games for no money, and even I know you do the last part early and the first part late.
I make very short games for no money, and even I know you do the last part early and the first part late.