alessandro@lemmy.ca to PC Gaming@lemmy.ca · 10 maanden geledenStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up158arrow-down12cross-posted to: games@sh.itjust.worksstarfield@lemmy.zip
arrow-up156arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 10 maanden geledenmessage-square9fedilinkcross-posted to: games@sh.itjust.worksstarfield@lemmy.zip
minus-squareME5SENGER_24@lemmy.worldlinkfedilinkarrow-up17·10 maanden geledenWhich is probably why I never finished and never will. Half-assed and it shows
Which is probably why I never finished and never will. Half-assed and it shows