Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
On average it represents a ~10% accuracy difference. It’s a consequence of the core game being tuned to feel best on console, and crossplay being held up as a selling point.
Again, you can choose to queue for KB/M only, but because of the way things are set up, those queues are dead. Slower queue -> people decide to play mixed queue -> leads to slower queue -> and so on.
On average it represents a ~10% accuracy difference. It’s a consequence of the core game being tuned to feel best on console, and crossplay being held up as a selling point.
Again, you can choose to queue for KB/M only, but because of the way things are set up, those queues are dead. Slower queue -> people decide to play mixed queue -> leads to slower queue -> and so on.