Yes Rust is harder to write than C, that’s basically by design as it’s due to the statically guaranteed memory safety. That’s pretty magical. C doesn’t have that and neither does C++ even with smart pointers and such. Rusts unsafe keyword is poorly named, what it actually does is tell the compiler that you the programmer guarantee Rusts rules are upheld within the unsafe block.
For example
Access or modify a mutable static variable
That is a global, that’s incredibly hard to impossible to statically prove it’s safely done, so you have to do it in an unsafe block. So you violating Rusts rules within an unsafe block is actually using the unsafe block wrong. That’s not what it’s for
I remember watching a video of someone writing C code and making the same thing in unsafe rust. While the C code worked just fine the rust code had UB in it and was compiled to a different set of instructions.
Unsafe rust expects you to uphold the same guarantees that normal rust does and so the compiler will make all the same optimisations it would if the code wasn’t unsafe and this caused UB in the example rust code when optimised for performance. It worked just fine on the debug build, but that’s UB for you.
I’d probably say it depends but I’m no Rust expert and I have no direct experience with C (though quite familiar with C++).
Basically I’d expect writing C to be easy, but not safe. IE you can quickly and easily write C that compiles but has runtime issues. Rust for the most part will catch everything but logic issues during/before compilation meaning once the program runs you’ll have very high confidence in it’s runtime behavior leading to time spent “fighting the compiler” instead of figuring out wtf is going wrong at runtime.
Yes Rust is harder to write than C, that’s basically by design as it’s due to the statically guaranteed memory safety. That’s pretty magical. C doesn’t have that and neither does C++ even with smart pointers and such. Rusts unsafe keyword is poorly named, what it actually does is tell the compiler that you the programmer guarantee Rusts rules are upheld within the unsafe block.
For example
That is a global, that’s incredibly hard to impossible to statically prove it’s safely done, so you have to do it in an unsafe block. So you violating Rusts rules within an unsafe block is actually using the unsafe block wrong. That’s not what it’s for
I remember watching a video of someone writing C code and making the same thing in unsafe rust. While the C code worked just fine the rust code had UB in it and was compiled to a different set of instructions.
Unsafe rust expects you to uphold the same guarantees that normal rust does and so the compiler will make all the same optimisations it would if the code wasn’t unsafe and this caused UB in the example rust code when optimised for performance. It worked just fine on the debug build, but that’s UB for you.
I would totally argue with this. Rust is way easier to write than C
I’d probably say it depends but I’m no Rust expert and I have no direct experience with C (though quite familiar with C++).
Basically I’d expect writing C to be easy, but not safe. IE you can quickly and easily write C that compiles but has runtime issues. Rust for the most part will catch everything but logic issues during/before compilation meaning once the program runs you’ll have very high confidence in it’s runtime behavior leading to time spent “fighting the compiler” instead of figuring out wtf is going wrong at runtime.
So what’s “easy” about it then? Just getting something to compile? That’s not a very good measure of “easyness”.
I agree for the most part, but writing data structures with shared mutable state can be a total pain in Rust.
How so? That’s like, the thing that makes rust awesome to write.
It’s hard to get those kinds of data structures through the borrow checker.
Try writing a doubly linked list.
It’s because it’s hard to make them correct. It’s not any harder to write it in rust than in C. Just C lets you do it wrong