• Circadian@lemm.ee
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    1 year ago

    I can’t tell if I want this item or not… I mean the chances of landing on 101-270% are far greater than 1-100%, but I could imagine the frustration of being spanked by a world boss hitting out the 1% damage rolls

    • chunkystyles
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      1 year ago

      It’s an average of a 35% damage buff. It would probably kinda suck in practice.

      • Total395593@lemmy.world
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        1 year ago

        The stats are also terrible. Fun flavor, but gloves with no crit and no core skill rank are kind of laughable for 95% of builds.

        • dub@lemmy.world
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          1 year ago

          It would make for a fun little extra build but I wouldn’t use it for real

  • Molecular0079@lemmy.world
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    1 year ago

    Even as a ice shard sorcerer primarily focused on lucky hit, I find this item to be straight garbage. There are much better, more consistent ways to get mana and health regen with other items.

  • NightSicarius 🇦🇺@aussie.zone
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    1 year ago

    Most of the lucky hits seem a bit “meh”. Keep in mind that lucky hit is a double roll, so you first have to roll a lucky hit and then you roll for your “up to a 5% chance” proc.

    Small chance to heal isn’t great. Small chance to restore resource is okay. Small chance to immobilise, I don’t really care. Small chance to daze is okay as it’s effectively a stun.

    Random 1% to 270% of your normal damage. You’ll average out to around 135% damage, so it could just be replaced by an item giving +35% damage.

    It’s a fun item, I guess, but I’d really hate to have a string of 5% damage hits against a boss.