• sbv@sh.itjust.works
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    1 year ago

    Dungeon Master culture is knowing the next attack will almost definitely knock a PC, but making it anyway. While internally screaming and praying for a nat 1.

    • PhaseLocked@sh.itjust.works
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      1 year ago

      Or doing your best to cut your PCs a break so they don’t get wiped, but they still can’t get a roll higher than a 6…

      • sbv@sh.itjust.works
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        1 year ago

        As a player, I hate the feeling that the DM is nerfing an encounter. As a DM, I hate the feeling that I’m steamrolling the players.

        I’m a complicated person.

        • ArbitraryValue@sh.itjust.works
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          1 year ago

          The DM trick that solves both problems is cheating but never getting caught.

          (You can tell that I’m the collaborative-storytelling sort of person. If the outcome of a dice roll would make everyone have less fun, why use that outcome?)