• Uriel238 [all pronouns]@lemmy.blahaj.zone
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    10 months ago

    A greater flex to pirating Nintendo games is not pirating Nintendo games. There are some pretty decent alternatives to most genres. Indie alternatives, even.

    We all have beloved IPs. It was soul crushing to see Star Wars fall to Disney and EA. But we can and do move on.

    Let Nintendo know they do not own consummership. At least not yours.

    • randomaside@lemmy.dbzer0.com
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      10 months ago

      Nintendo doesn’t care. They stay in their lane and they are strategic about each move.

      I remember hearing about pretty terrible corporate culture as they demand obedience and swear you to secrecy. I think I remember some guy mentioned he worked at Nintendo on a podcast and they instantly fired him to make a point.

      What Nintendo does care about is knockoffs. At their core they are toymakers who make collectibles. What is a knockoff? Anything that Nintendo deems so.

    • Psythik@lemmy.world
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      10 months ago

      The Switch library sucks anyway. Besides Mario Kart and Smash Bros, I’ve been disappointed with every single 1st party title released on this underpowered POS. Especially Tears of the Kingdom. The game is just a repeat of BotW, which is just a watered down Minecraft clone with the Zelda logo slapped on top. It’s an insult to Zelda fans.

        • Psythik@lemmy.world
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          10 months ago

          SM 64 & Sunshine were better

          Not interested in Splatoon

          Don’t know what “smm2” is

          Not into side scrolling Mario games (besides the classics)

          Too easy, therefore not fun. Also they removed combining abilities which is bullshit. Kirby 64 is better.

          • Gloshykins@lemmy.blahaj.zone
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            10 months ago

            Smm2 = super mario maker 2

            Any ways that doesnt make the switch library suck your either very nostolgiapilled and everythingnewsuckspilled or they just arent your kind of games

      • theUnlikely
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        10 months ago

        Arguing that BotW is a clone of Minecraft fundamentally misunderstands the distinctive design philosophies, gameplay mechanics, narrative structures, and overall objectives that separate these two games. At their core, Minecraft is a sandbox game focused on creativity, building, and exploration within a procedurally generated world, emphasizing player freedom and creativity without predefined goals. In stark contrast, BotW is a meticulously crafted action-adventure game set in a fixed, hand-designed world that prioritizes exploration, puzzle-solving, and combat within a rich narrative framework. Unlike Minecraft’s open-ended gameplay, BotW unfolds within the established Legend of Zelda universe, featuring a deep narrative, complex characters, and a clear objective: to defeat Ganon and save Princess Zelda.

        BotW’s sophisticated combat mechanics, strategic use of weapons and abilities, and environmental puzzles offer a gameplay experience vastly different from Minecraft’s straightforward combat and focus on building. The exploration in BotW is guided, enriched with side quests and story-driven objectives, contrasting with Minecraft’s emphasis on randomness and player creativity. Additionally, BotW’s unique, cel-shaded art style and its innovations in game design, such as physics-based puzzle solving and dynamic weather, showcase Nintendo’s commitment to revitalizing the open-world genre, setting it apart from Minecraft’s blocky, pixelated aesthetic.

        While there are superficial similarities in open-world exploration and resource gathering, BotW and Minecraft cater to vastly different gaming experiences. BotW is not a Minecraft clone but a standout title in the action-adventure genre, leveraging the Zelda franchise’s rich history to introduce innovative gameplay mechanics that distinguish it from not only Minecraft but other games within its genre.