I am aiming at 60 FPS, but I am struggling to keep it at any settings.

I have performance UI brought up, and I have noticed this. Presets:

  • Ultra -> ~30FPS average, 90% GPU usage, 40% CPU, 65°C
  • High -> ~45FPS average, 80% GPU usage, 30% CPU, 60°C
  • Medium -> ~50FPS average, 40% GPU usage, 30% CPU, 50°C
  • Low -> ~50FPS average, 20% GPU usage, 20% CPU, 40°C

As you can see, I cannot reach 60 FPS in-game even at the lowest preset.

What can I check/do in this case? The Linux binary is being used.

  • SSUPIIOP
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    4 months ago

    Under Proton 8.0 presets (DirectX11 renderer):

    • Ultra -> ~50FPS average, 100% GPU usage, 40% CPU, 70°C
    • High -> 60FPS average, 90% GPU usage, 30% CPU, 55°C (When uncapped ~70FPS average)
    • Medium -> 60FPS average, 50% GPU usage, 25% CPU, 55°C (When uncapped ~120FPS average)
    • Low -> 60FPS average, 20% GPU usage, 20% CPU, 40°C (When uncapped ~160FPS average)

    Yeah, looks like the official Linux build of the game is not as optimized as I tought.

    • FubarberryM
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      4 months ago

      Unfortunately, it’s pretty common for the linux version to have optimization issues and perform worse than the windows version through proton.

      It does really highlight what a great job the various proton/wine/dxvk/etc projects have done with running windows games efficiently though.

      • SSUPIIOP
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        4 months ago

        It struck me as odd actually, as I have always believed this to be a beautifully optimized game (it still use). I’ve used the Linux build on my laptop (with propritary NVIDIA) and runs exactly like the Windows version.

        On Steam Deck under Proton I am now using the High preset, then manually maxed out environment quality, weather quality and population and still remains at fixed 60.

    • pantherfarber@lemmy.world
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      4 months ago

      The Linux build uses OpenGL so its slow. The windows version through proton will use Vulkan which is much faster.

      • SSUPIIOP
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        4 months ago

        The fact that it’s OpenGL matters little. It is a misconception that Vulkan is faster. But in this case, their implementation does seem slower.

        • Hydroel@lemmy.world
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          4 months ago

          Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?

          • SSUPIIOP
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            4 months ago

            Windows integrates only very early versions of OpenGL (just kept from the 9x releases). Any modern release is implemented by the driver of your 3D accellerator/video card.

            OpenGL on Windows has always been kinda of a disaster (NVIDIA’s a little less, but AMD and Intel’s are just abysmal), DirectX support being more developed is night and day.

            Linux is pretty much OpenGL’s home. But a lot of applications just are not optimized well enough to show it. Vulkan being faster is just because the software using it have cleaner codebases for being newer.