I was more astonished about the choice of language than the decision to implement a server. That said, is the problem with lack of multi threading mostly related to scalability or something else?
Yeah there literally isnt powerfull enough hardware to support more than a few hundred people on a single instance. And world generation really should take better advantage of multiples cores.
I was more astonished about the choice of language than the decision to implement a server. That said, is the problem with lack of multi threading mostly related to scalability or something else?
Yeah there literally isnt powerfull enough hardware to support more than a few hundred people on a single instance. And world generation really should take better advantage of multiples cores.