I’ve made it through the whole modern Persona series (besides dancing games) and the whole 3DS library. Also Nocturne and SH2.

I don’t play to play the really obscure games like Majin Tensei or Demikids, but something like SMT1,2 or Devil Summoner (is that one translated?) sounds like something I’d still play. So, I’m barely halfway there, and these games were my main focus for a few years now.

  • @PurpleGreenCat@lemmy.world
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    31 year ago

    You’ve play more than me, OP!

    I still need to play the second P2 game and all the the Raido Kuzunoha games. Actually, I need to replay some ps2 Atlus classics, since it’s been so long! I’m not into Majin Tensei or Demikids either. I jumped over some of the Persona spin-offs as well.

    I haven’t bought SH2 yet, does it feel like a Megaten game? I heard mixed opinions…

    • @toxicdevil@lemmy.worldM
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      41 year ago

      I haven’t bought SH2 yet, does it feel like a Megaten game? I heard mixed opinions…

      feels like a megaten game with a severe lack of polish. lots of repeated dungeon. on launch the combat was slow as FUCK but they’ve patched in run buttons and animation skips. my biggest gripe beyond that though was the fact that the characters were absolutely fucking terrible. maybe one member of the only cast had any semblance of a personality

    • @DutczarOP
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      31 year ago

      SH2 was slow in both dungeons and combat at launch, which was my main gripe, but the first and especially the second were sped up in a patch, so it should be great now.

      I really liked the combat, it’s one of the best ones in the series. The main thing that makes Persona a bit less appealing for me its that the preset party members feel like they drag down this series’ potential, and SH2 making everyone a “wild card” makes it more like the main series. Maybe even more so, since you have not 3, but at least 4 demons to keep up-to-speed. And you can actually switch out without losing buffs, which I used a lot.

      That, and the bosses are generally designed to be dps races, which I thought was actually good and challenging since you couldn’t stack buffs or abuse Press Turns. Even if lazily implemented in the optional bosses (it’s just a party wipe after X turns the game doesn’t tell you about)

      The main problem of speed though means I didn’t feel like doing random battles, which means I didn’t have resources for cool upgrades, and also meant spending relatively more time in the boring dungeons. I hope the patch brought it at least to Nocturne-like standards.