So what was everyone’s thoughts?

In case anyone didn’t see the features announced:

!Combat Trials, New hostile mob (mini wither boss looking thing), More Copper and Tuff varients, New Mob Spawner Type, An automatic crafter !<

Personally I didn’t watch it, though I’ve looked through all that was announced. Honestly not sure how I feel about it. Part of me was really hoping for some work on inventory (like desperately) and they said nothing.

The trials thing seems interesting, though not really my play style so I don’t have much to comment on. The copper and Tuff variants are cool but it feels like a feature we should have got a few updates ago. The crafter, I’m not sure how I feel about and am curious what the community thinks. Part of me thinks it’s not super “vanilla” as you can automate so much now, and Mojang had expressed how they didn’t want that to be an aspect of the game so I’m a bit confused. The way they implemented it and the ways players will have to engineer it to do what they want fit the vanilla feel though imo. That being said some of these features have already existed through modding for years.

I used to be much more of a “vanilla” survival player (some qol mods, similar to something like Hermitcraft) though I have recently started playing a Create focused pack I made. After playing the modded version I have a hard time seeing myself going back to “vanilla”. With this latest live, I noticed I already had some features that they announced in my pack. Sort of kills the hype imo, when you have to wait so long for the update.

  • Epicurus0319
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    8 months ago

    Idk about many of the people here, but I’m glad to see copper finally getting some much-overdue love, right now it just fills our chests since we can’t even make beacons with it. I’m most excited about the autocrafters, I can’t believe they actually made an old childhood dream of mine a real thing. Can’t wait to finally make 100%-automated dried kelp factories that can continuously refuel themselves at an ever-increasing rate, paper mills, iron block farms, sawmills, slime and (if I can figure out how to grab the 4 empty bottles to be taken back to the dispensers) honey farms that automatically produce the blocks needed for airships, and gold farms that make the ingots and blocks for you.

    I also find the new wind-blaze thing interesting, curious to see what more they’ll do with that one.

    That being said I do really hope that they surprise us with more content in this update than just all of that, like they did with the sakura biomes. This is all a great start, but I really hope they aren’t lazy again like with 1.20; maybe finally add palm trees? And they better at least make wolf armor enchantable; don’t make me regret having the armadillo as my second-favorite after the crab