Baldur’s Gate 3’s Patch 3, which was so massive Larian held it back a day to test it properly, will release today, and it’ll add an RPG feature many of us have been requesting since we stepped clear of the Nautiloid - the ability to change a character’s appearance. Alas, it comes too late for the Wood Elf Druid I rolled during my first try at the 1.0 version. I wanted her to look like a sort of Kung Fu Galadriel, with cool tattoos and aerodynamic scars, but she emerged from the character creator looking like she’d been mugged by a packet of demon crayons. I’ve left my active character, a High Elf Sorceress, safely tattoo-less.

  • odium@programming.dev
    link
    fedilink
    English
    arrow-up
    15
    ·
    9 months ago

    I think that before you could only set it in the character creation screen at the start. Now you can change it anytime.

    • GreenMario@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      9
      ·
      9 months ago

      Starfield does this with it’s plastic surgery shop so I imagine it’s a “hey that’s a good idea” thing for Larian.

      • Shalakushka@kbin.social
        link
        fedilink
        arrow-up
        16
        ·
        9 months ago

        They’ve been promising this since Patch 1, and changing your appearance is a really common feature in games with a create a character.

        • GreenMario@lemm.ee
          link
          fedilink
          English
          arrow-up
          3
          ·
          9 months ago

          Most games do have limits on it after creation but I did remember just now that the Saints Row series did just this. I just have Starfield on my mind and forgot.

      • Ravaja@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 months ago

        Yeah, I don’t think anyone at Larian is taking notes from Bethesda of all companies

      • sodiumbromley@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 months ago

        The implementation is through The Magic Mirror, which is the same thing Divinity: Original Sin 2, their previous game used. So probably less inspired by Starfield.