Codex: Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.

1st Ability - Well of Life: Create a well of life on an enemy. Allies will gain health when damaging the target.
2nd Ability - Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
3rd Ability - Link: Any damage taken while Link is active will be channeled to a nearby enemy.
4th Ability - Blessing: Restore the health and shields of allies within Trinity’s Affinity aura while giving them some damage immunity.
Passive: Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

Progenitor: Cold
Subsumed Ability: Well of Life
Tactical Ability: Energy Vampire

Acquisition: Trinity’s main blueprint can be purchased from the Market. Trinity’s component blueprints are obtained from defeating Ambulas on Hades, Pluto. Trinity is also one of the 36 Warframes available in Duviri’s Normal Circuit Rotation.

Trinity was introduced in Warframe’s vanilla release (10/25/2012).
Trinity received a prime variant on 10/06/15, Update 17.6.

Last week: Frost

  • ElmiHalt
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    1 year ago

    I like her for solo steel path stuff. She’s got an armour strip, solid dr, energy sustain, heal to get out of pickle and a subsume slot for a damage buff. Is she the best for that? Not even close. Yet she’s fun to play and I only wish DE gave her some more base duration on the abilities.

      • Dystopia@dormi.zoneOP
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        1 year ago

        More duration is probably the better route to go. EV usually won’t refill energy if somone has an active channeled ability according to the wiki. Mend & Maim and Effigy seem to be the only exceptions.

      • ElmiHalt
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        1 year ago

        It won’t solve much imo. Trinity is just a little old in her design and that shows (simple effect without much interactions), at the time we had no adaptation so Trinity’s blessing was one of the few sources of DR so it made sense for it to have a short duration for more engagement. As the time passed the designs have evolved and nowadays supports in general have a lot longer base durations. Harrow can recast his rotation once every 1.5 minutes or so, Wisp has no need to recast her stuff whatsoever and so on, yet Trinity is still adhere to an old design which feels a little forced and clunky with a 25-30 seconds rotation.

        As a result her gameplay is 4-3-2 into 25 seconds of action into 4-3-2 on repeat and pressing an ability doesn’t have much to it. You can’t really play without 4 and 3 active, you need them both at the same time, and you don’t have any conditions to press it. For example Harrow needs shields to have longer duration on his buff, or you can hold his 4 to save someone if you feel there might be a need.