This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • @pinkdrunkenelephants
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    9 months ago

    Well, now that it is open-source, we ought to take advantage of it, fork it and mod it up to our specifications. Or just make our own from scratch.

    You don’t have a choice if you don’t want corporations to continue holding your dick in a vice. Bitch all you want; those are your options and sometimes in life you have to grow up and make hard choices that require a lot of effort, grit, determination, knowledge and courage to better your life and the lives of those around you. You want change? You better put in the elbow grease to make it happen. The only one who’s going to suffer if you don’t is you.

    That is a hard lesson my generation refused to learn, and we suffer endlessly because of it. Don’t be like us in that aspect, please.

    Edit: also, I’m not a milennial. I’m a zoomer.

    The mindset I was addressing largely afflicts us millennials and isn’t targeted toward you. I’m not talking only to you through these comments but also to anybody else reading them, just to clarify.

    • @adriaan@sh.itjust.works
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      79 months ago

      You’re not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you’re missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.

      It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.

      That said, if Godot meets your game and team’s needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it’s not realistic for most developers.