Changelog for 2023-08-22 to 2023-08-28

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67810 - New weapon: kanabō
    by ampersand55
    Summary: “New weapon: kanabo”
  • #67834 - Make swarms of bees needing an apiary a little more obvious
    by MNG-cataclysm
    Summary: “Make the bee-apiary relationship a bit more obvious.”
  • #67758 - Add better infrastructure to support Aftershock Skullgun
    by anoobindisguise
    Summary: “Make the aftershock skullgun cbm cooler”
  • #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
    by I-am-Erk
    Summary: “Adds Motorhead NPC class and adjusts scientists and doctors”
  • #67867 - Mapgen: Urban house addition
    by Devengel
    Summary: “Mapgen: another urban house”
  • #67894 - Add more things to Defense Mode
    by MNG-cataclysm
    Summary: “Add more stuff to Defense Mode.”
  • #67852 - Drinking veterans for the Ancilla bar
    by John-Candlebury
    Summary: “Drinking veterans in the Ancilla bar let you raise faction reputation”
  • #67923 - Coconut additions
    by bowmaster93
    Summary: “Add coconut bowls and coconut water”
  • #67922 - Ranchers get a long rope on spawn for their horse.
    by Froffy025
    Summary: “Cowboy & Rancher professions spawns with a long rope for animals.”
  • #67695 - Add the first part of the Exodii warehouse mission
    by SariusSkelrets
    Summary: “Add a new mission to the exodii, as described by #59905”

Features

  • #67593 - NPCs actually flee - playtesting requested
    by I-am-Erk
    Summary: “NPC fleeing behaviour adjusted and slightly improved”
  • #67854 - Meaningful car, boat, and bicycle proficiencies
    by gadgetpatch
    Summary: “Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output.”
  • #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
    by I-am-Erk
    Summary: “Tweak NPC fleeing AI based on playtesting”
  • #67907 - Default loot zone
    by smileynet
    Summary: “Add ‘default’ lowest priority loot zone”

Mods

  • #67822 - Fix some problems with the Defense Mode merchant
    by MNG-cataclysm
    Summary: “Fix some problems with the Defense Mode merchant.”
  • #67816 - [DinoMod] loot and grammar fixes
    by LyleSY
    Summary: “[DinoMod] loot and grammar fixes”
  • #67808 - [MoM] Adjust stamina costs
    by Standing-Storm
    Summary: “Adjust MoM stamina costs”
  • #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
    by Standing-Storm
    Summary: “Add Enervation damage type, apply it to Eater and feral vitakinetics”
  • #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
    by MNG-cataclysm
    Summary: “Add Defense Mode compatibility with My Sweet Cataclysm.”
  • #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
    by MNG-cataclysm
    Summary: “Add MOM compatibility for Defense Mode.”
  • #67814 - [Magiclysm] Add three Earthshaper spells
    by Standing-Storm
    Summary: “Add three Earthshaper spells”
  • #67841 - Mythos compatibility for Defense Mode
    by MNG-cataclysm
    Summary: “Mythos compatibility for Defense Mode.”
  • #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
    by Standing-Storm
    Summary: “Add Whisper of the Leaves spell”
  • #67542 - [MoM] Allow Premonition to detect dangerous world events
    by Standing-Storm
    Summary: “Allow Premonition to detect dangerous world events”
  • #67872 - [Magiclysm] Edit Nature’s Commune to provide morale and only be castable outdoors
    by Standing-Storm
    Summary: “Edit Nature’s Commune”
  • #67891 - [MoM] Make psionic powers unteachable
    by Standing-Storm
    Summary: “Make psionic powers unteachable”
  • #67843 - [Magiclysm] Even more spells (7 spells)
    by Standing-Storm
    Summary: “Even more spells (7 spells)”
  • #67840 - [Magiclysm] Potion fruits!
    by Standing-Storm
    Summary: “Add potion fruits and recipes to make them”
  • #67817 - [Magiclysm] Add fantasy species starting option
    by Standing-Storm
    Summary: “Add fantasy species starting option”
  • #67912 - Aftershock: Rebalance Gibson S86
    by John-Candlebury
    Summary: “Aftershock: Rebalance Gibson S86”

Bugfixes

  • #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
    by Standing-Storm
    Summary: “Refined matrix crystal [powder], blue”
  • #67813 - Correct metal fencing sword recipe category.
    by ampersand55
    Summary: “Correct metal fencing sword recipe category”
  • #67812 - Fixes to select timepoint menu
    by ZhilkinSerg
    Summary: “Fixes to select timepoint menu”
  • #67825 - Fix crash in object creator spell window
    by snipercup
    Summary: “Fix crash in object creator spell window”
  • #67849 - Prevent the vmenu from drawing junk in w_terrain
    by sethsimon
    Summary: “Prevent the vmenu from drawing junk in w_terrain”
  • #67880 - Aftershock: Exosuit bugfixing
    by John-Candlebury
    Summary: “Aftershock: Repair exosuit enchantments”
  • #67873 - [Magiclysm] Fix Electric Waves enchant
    by Standing-Storm
    Summary: “Fix Electric Waves enchant”
  • #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
    by OrenAudeles
    Summary: “Show spell target tiles in TILES builds when not using tileset”
  • #67915 - Fix fertilizer spawning
    by CutenessOverloaded
    Summary: “Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904
  • #67903 - gives the mercenary officer/ghost custom descriptions
    by Daved27hundred
    Summary: “Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator”
  • #67893 - Instead of calling exit(), reset and signal the default handler
    by alef
    Summary: “Fix signal handler: call to exit()”
  • #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
    by ZhilkinSerg
    Summary: “Nerf lift thrust of rotorcraft by 6 orders of magnitude”
  • #67920 - Bugfix: Exploding 💥 zombie cows with landmines
    by inogenous
    Summary: “Exploding zombie cows with landmines”

Balance

  • #67819 - Cooldown All The Leaping
    by TheSaddestGoomba
    Summary: “Increase Leap Cooldown for all mundane frogs.”
  • #67824 - Correct inaccurate Kickboxing moves, let you start with it.
    by Aerin-of-the-Toast
    Summary: “Adjust Kickboxing and let you start with it”

Performance

  • #67791 - Code optimizations reported by static code analysis (2023-08-20)
    by ZhilkinSerg
    Summary: “Code optimizations reported by static code analysis”

Interface

  • #67847 - @ menu UI scrolling
    by Brambor
    Summary: “@ menu improvements”

Infrastructure

  • #67876 - Jsonize helicopter piloting requirement
    by lispcoc
    Summary: “Jsonize helicopter piloting requirement”

None

  • harakka
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    1 year ago

    The vehicle proficiencies are very cool, been talked about for a long time!

    • Erk@cdda.social
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      1 year ago

      I was really excited to see those, they were part of the original plans for proficiencies