Beyond All Reason is the kind of rts that makes you realize chasing after Starcraft style gameplay (when Total Annihilation presented a totally different and arguably more approachable experience with shift clicking and less obsessive micro) was a fatal error for the broad popularity of the rts genre.
A competitive rts hyper focused on apm and units that move in artificial and uninteresting ways (especially airplanes) was never going to inspire a new generation of rts fans with diverse interests and brain types to dip their toes in instead of leading to a narrower and more constrained vision of what rts games are and what kind of brain types can suceed at them.
BAR is both a living breathing cryptid (descended from the ancient TA itself) that somehow survived the great RTS extinction event and also paradoxically a vision of the future of RTS games.
Beyond All Reason is the kind of rts that makes you realize chasing after Starcraft style gameplay (when Total Annihilation presented a totally different and arguably more approachable experience with shift clicking and less obsessive micro) was a fatal error for the broad popularity of the rts genre.
A competitive rts hyper focused on apm and units that move in artificial and uninteresting ways (especially airplanes) was never going to inspire a new generation of rts fans with diverse interests and brain types to dip their toes in instead of leading to a narrower and more constrained vision of what rts games are and what kind of brain types can suceed at them.
BAR is both a living breathing cryptid (descended from the ancient TA itself) that somehow survived the great RTS extinction event and also paradoxically a vision of the future of RTS games.