Volibear changes:
- P damage AP ratio increased from 40% to 50%
- W damage health ratio reduced from 6% bonus HP to 5%
- W heal health ratio increased from 8% - 16% missing HP to 8% - 20%
Tahm Kench changes:
- P base damage reduced from 8 - 60 to 6 - 15
- P health ratio increased from 3% bonus HP to 6%
- Q base damage reduced from 80 - 280 to 80 - 260
- Q base heal reduced from 10 - 30 to 5 - 25
- Q heal ratio increased from 5% - 7% missing HP to 6% - 8%
Sion nerfs:
- Q min base damage reduced from 40 - 120 to 35 - 115
- Q max base damage reduced from 90 - 350 to 85 - 325
- W base shield reduced from 60 - 160 to 60 - 140
Shen changes:
- P base shield reduced from 50 - 101 to 50 flat
- P shield health increased from 12% bonus HP to 14%
Sett changes:
- Second punch base damage reduced from 5 - 90 to 5 - 56
- Second punch bonus AD ratio increased from 55% to 70%
- R base damage reduced from 200 - 400 to 175 to 325
- R bonus AD ratio increased from 120% to 180%
Ornn changes:
- Q base damage reduced from 20 - 120 to 10 - 110
- E base damage reduced from 80 - 260 to 70 - 230
- E bonus resistance ratios increased from 40% to 45%
Mordekaiser changes:
- Q base damage per level reduced from 5 - 139 to 3 - 90
- Q AP ratio increased from 60% to 75%
Malphite changes:
- Q base damage reduced from 70 - 270 to 65 to 245
- Q AP ratio increased from 60% to 75%
- Q MS steal increased from 15% - 35% to 20% - 40%
Cho’Gath changes:
- E AP ratio increased from 30% to 40%
- R base damage reduced from 300 - 650 to 300 - 600
- R AP ratio increased from 50% to 60%
Camille buffs:
- W base damage increased from 70 - 190 to 70 - 210
- W bonus AD ratio increased from 60% to 75%
Aatrox changes:
- Q1 base damage reduced from 10 - 90 to 5 - 85
- Q1 AD ratio increased from 60% - 80% to 65% - 85%
- Q minion damage increased from 55% flat to 55% - 70%
Stormrazor changes:
- Base damage increased from 15 to 120 - 180
- AD and AP ratios removed
Essence Reaver changes:
- Base AD ratio increased from 100% to 130%
- Bonus AD ratio reduced from 40% to 25%
Ghost nerf:
- Cooldown increased from 210 seconds to 240
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Lots of interesting changes, has Phreak posted the reasoning behind them anywhere?
Edited my title because I realize it implied that Phreak was behind the changes (which is possible, but noone has said it yet).
Anyway. No, i haven’t seen any talk from any devs as to why the changes are being made. I assume Phreak will talk about it in his usual patch rundown whenever these changes hit live but I don’t know how many of those changes are actually his.