My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.
As a teenager, learning how they did this on a technical level blew my mind a second time!
Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!
Any recommendations?
Doom 2016 and Doom Eternal are probably the kings of this for me. Metal: Hellsinger too but that’s a rhythm fighting game
Metal Gear Rising: Revengeance does this the best imo
RULES OF NATURE!
*Throws a whole-ass Metal Gear"
I should get back into Metal: Hellsinger. Such a good game
Nothing beats suddenly hearing the big monster’s theme morphing into Proof of a Hero when you are close to winning in Monster Hunter.
It’s kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly
On a more accessible side Hades does a good job increasing in intensity as things get more chaotic
Frostpunk and Cyberpunk do it pretty well.
Payday 2
Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!
Raphael’s Final Act from BG3
Probably the best track in any game considering the boss you’re fighting is literally singing it while beating your ass
Nier Automata
Anyone else remember iMUSE in the old LucasArts games? I adored the CMI soundtrack.
Dungeon Keeper 2. Fuck yeah.
I am the storm thAT IS APPROACHING! PROVOKING! BLACK CLOUDS AND ISOLATION!
I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.
I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack
Have you played Pikmin 2 or 3? Those use adaptive midi tracks based on what happens in boss fights/caves.
Riding out, Chaos bringer, Close the gates, Here it comes