- cross-posted to:
- bevy@programming.dev
- projectharmonia@lemmy.ml
- cross-posted to:
- bevy@programming.dev
- projectharmonia@lemmy.ml
I working on an open source life simulation game with the working title Project Harmonia using Bevy.
Now walls are separate meshes and take full advantage of ECS, including change detection to rebuild only changed parts.
The new approach also automatically fixed some bugs and enabled instant update of other walls that were affected by currently spawning wall.
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