For 30 years, Magic: The Gathering has been built on the innovation, ingenuity, and hard work of talented people who sculpt a beautiful, creative game. That isn’t changing. Our internal guidelines remain the same with regard to artificial intelligence tools: We require artists, writers, and creatives contributing to the Magic TCG to refrain from using AI generative tools to create final Magic products. We work with some of the most talented artists and creatives in the world, and we believe those people are what makes Magic great.
“We just haven’t figured out how to monetize it without pissing off our customers yet again.”
Exactly. They just fired a shit load of people too.
@VelvetStorm @cerement It’s a reaction to people interpreting the Hasbro art job advert recently as firing artists and replacing them with AI.
Which is plausible for other parts of Hasbro, but unlikely in WotC
Which is plausible
for other parts of Hasbro, but unlikely in WotCDon’t give them too much credit. WotC is fucking vile, and always has been.
@VelvetStorm @cerement Oh and it’s important to note: the bulk of artists weren’t touched by the firing: they have always been external contractors.
“final Magic products” Them some carefully chosen words. Means they will use AI to come up with something then someone will copy it to be final. They may also take it into Photoshop and remove elements or fix fingers so now the final product is not AI generated.
Ye olde Made* in the USA tactic
*assembled
i think using ai to fill in the rest of a cloud texture or increase the fidelity on a background character’s hair is a more likely use case. that’s where the real benefit of these tools exists; i doubt most artists are just going to prompt, tinker, done. but there’s a lot of work artists do that can be sped up with generative models without compromising the art or the artist
I wonder if the artist will get fired for using the magic select tool in Photoshop. That uses AI / machine learning too. It’s literally just using AI to highlight AI generated items.
@Morgikan @ThePantser People tend to use “generative AI” for what they aren’t to use. The magic select tool isn’t generative AI.
Generative AI is just machine learning, the same as the magic tool. The difference is in application with one being used for prediction and the other for generation. The two are more alike than they are dissimilar.
But Hasbro said we have to so, shrug
Recent art is so bland it may as well be AI generated and nobody would notice. I am not critisizng artists, they do wonderful job as seen by the sketches. It is the art direction and post processing that makes everything look the same… Exactly like generic AI art. /rant
Imagine AI generating an entire deck of Magic cards (art and text), with mechanics from scratch and everything. It’d play like shit, but might be fun for the laughs of trying to figure out what was going on.
Actually, I wonder if it could just figure out a deck just using existing cards and mechanics. Could an AI actually work out a really good combo deck where all the cards just work together or find relationships and synergies?
cardmarket did a few videos where they played with ai generated cards. it was really funny and they did not play well at all. it was also a billion ai years ago (2022) so the models have gotten more powerful since then
@paddirn @MysticKetchup ChatGPT will create a commander deck list for you.
It wont be a legal deck list.
Reminds me of that Twitter bot roborosewater
If it’s anything like the DnD results I’ve gotten it’s the blandest most generic thing you will see. So most likely a deck of the most common cards or a weird hybrid between two good decks that are terrible. Might be fun as a challenge to see if you can get it work at all
You could totally have that and it wouldn’t need to play like shit at all.
What you’d want to do is pair up a few different layers of AI.
The base layer would be a fine tuned LLM describing card mechanics, flavor text, and art. You’d use this to generate a ton of synthetic cards for each color deck, ideally directing it using manual prompt controls to create a mix representative of actual frequencies of various costs and types so you have a sample that will pace well with typical game play.
Then you’d need a model that plays Magic adeptly according to the rules, which should be able to be accomplished with something like AlphaZero, an approach that works really well for learning games.
You’d gradually advance that second model from playing well with premade decks to picking its own deck from legal cards until it was able to beat versions of itself using competition winning decks.
Then you gradually start mixing in your synthetic cards, removing less used legal cards as you go until you finally have added all synthetic cards and have no legal cards.
Then you reduce the synthetic cards to the most used X number of cards for each color or mixed color decks being built by the competitive AI.
Finally, you have a set of AI generated cards that would likely be pretty fun to play.
While right now that’s a pretty expensive and labor intensive process, within the decade it’s the kind of thing you’d be able to set up in a weekend on local hardware as long as you have a digital copy of all legal Magic cards in a standardized text format and competition deck records in the same.