Oh neat, had no idea they were remaking Trace Memory, and that it had a sequel that never released outside of Japan.
To clarify, it was released in Europe as well :)
I played the Wii game, there was a EU version as well.
It was… not very good from what little I can remember. Very slow paced with nothing much happening, and not even a lot of puzzles, some of which felt very similar to puzzles that were already in the DS game. I mostly remember being very bored through it.
Whereas I have very good memories of the first one. That double mirror puzzle felt so good when I got it.
Ah, so the US is just the outlier here. Shame that the sequel didn’t live up to the first game. There were so many fun puzzles that made you feel clever when you figured them out
Funnily enough, I think the people at Nintendo of Europe must have thought it was boring too, because they announced it with a first trailer that was very obviously sped up.
Like, lots of clips of Ashley running absurdly fast. Someone at the gaming forum I was in back then joked about the R in “Another Code R” meaning “Racing”.
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What a cool game. I remember multiple puzzles that involved the DS’s unique hardware. At one point you have to clear dust from some surface. I asked my brother for advice, and he asked how you normally get dust off of something? You blow on it! Another puzzle involved making an impression of a key or something. Asked my brother again, he said to close the DS and think about it for a while.
Yeah, the whole shtick of the game was using the DS hardware in clever ways. It was a bit short, but good.
And then Legend of Zelda : Phantom Hourglass just blatantly stole some of those puzzles… Shame on them.
The big problem with this was that if you know the trick to them, you’d know instantly what to do, and it’s just boring. They’re clever puzzles because they make you think a bit outside the box. That doesn’t work twice.
I prefer to think that your brother had absolutely no idea what you were talking about, and just kept accidentally solving the puzzle