- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
This is the first long gameplay we’ve seen of this game and I’m a bit torn. It looks quite janky in many places, and parts like at 9:15 look blatantly unfinished for a game releasing in less than 3 months. On the other hand the art direction is really cool. I’ll have to wait for reviews on this one.
I already played this game.
You didn’t, it’s a reboot that has the exact same name as the one that came out in 2014.
I was being sarcastic and indifferent.
It’s funny how they got rid of the The and just used the same name as the original. The game looks good but I don’t know why they are rebooting a game that wasn’t well liked, made by a different team and that has nothing to do with the new one.
Looks pretty cool! If they get the feeling of the combat right I can see this being a lot of fun. Particularly like their take on the Zelda-esque parallel shadow world.
I remember playing the original, not long after I’d completed DS1. There was a lot of criticism that it was a cheap knock off a Souls game. I liked it though. The combat was heavier and slower. But certainly an atmospheric world and fun to explore.
What do you mean by looking unfinished at 9:15? The part where he’s fighting the dude on the wooden walkway by the cliff?
When he pulls the enemy’s soul and starts wailing at it with 0 feedback
It looks very finished to me, but just lower quality in some places as compared to the graphics. The audio feedback is extremely weak for everything - animations, hits, vocal barks, which makes it all seem to lack weight. The dodge move is so quick and has an insignificant animation and sound that it feels out of place with the rest of the gameplay.