• Firestorm Druid@lemmy.zip
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    3 months ago

    Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

  • Prandom_returns@lemm.ee
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    3 months ago

    Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?

    • grrgyle@slrpnk.net
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      3 months ago

      Yeah Mick was wronged, but also from what snippets I gathered, he’s kind of a diva?

      • pyre@lemmy.world
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        3 months ago

        if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.

      • WaterSword@discuss.tchncs.de
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        3 months ago

        It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

        • Vik@lemmy.world
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          3 months ago

          Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

        • Dark Arc@social.packetloss.gg
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          3 months ago

          I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.

          Quake is definitely a legend regardless, just for creating the PvP FPS scene.

          • WaterSword@discuss.tchncs.de
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            3 months ago

            I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

  • dezmd@lemmy.world
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    3 months ago

    Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

    Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

    Bethesda’s eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/

    Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.

    • chiliedogg@lemmy.world
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      3 months ago

      They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.

  • catloaf@lemm.ee
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    3 months ago

    Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.

    • areyouevenreal@lemm.ee
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      3 months ago

      I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.

      • catloaf@lemm.ee
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        3 months ago

        No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.

        • Jtee@lemmy.world
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          3 months ago

          I googled your issue and found a post on… That other site.

          Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.

          On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.

          Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.

          Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.

          Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.

          Nice to see that this is still helping people over all this time lol :)

          • catloaf@lemm.ee
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            3 months ago

            Believe me, I’ve done that. And a handful of other things. It didn’t help. I either got garbage quality or no sound at all.