• Burgus_Chursby@midwest.social
    link
    fedilink
    English
    arrow-up
    36
    ·
    2 months ago

    There have been far fewer helldivers online since the PSN debacle kicked off. It could have been easy, if freedom hating Sony hadn’t joined the chat.

    • ThunderWhiskers@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      2 months ago

      There was apparently a bug as well. Something about kills being counted more than once that was addressed in this past patch.

      Found it.

    • DaseinPickle@leminal.space
      link
      fedilink
      English
      arrow-up
      13
      ·
      2 months ago

      The nerfs killed it for me. I’m taking a break. I think Arrowhead needs to focus on fixing some bugs and making the weapons we already have fun.

      • jballs@sh.itjust.worksOP
        link
        fedilink
        English
        arrow-up
        13
        ·
        2 months ago

        I’ve got a couple friends that I used to play with who are just burnt out now. The slow trickle of guns and stratagems hasn’t been enough to keep them interested.

        • Aussiemandeus@aussie.zone
          link
          fedilink
          English
          arrow-up
          7
          ·
          2 months ago

          Yeah all my friends have given up, now I’m at the pub on my day off drinking beers instead of killing bots.

          Bot especially are not fun without friends that can keep the levity at higher levels

        • blegeg@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 months ago

          The new warbond, which took up dev team time, is not impressive/has a draw to bring people back.

          I think the release pace could have been fine if they could release without new bugs every patch, address the existing bugs, and stop squeezing fun out with the balancing they’ve done. As is getting a nerfed liberator and being told the final versions of the guns is coming isnt a draw.

          Personally reading the balance guys thoughts on the game, its a wonder the game was fun at any point. I’m not sure his vision but things like not even realizing how people would use the eruptor for its aoe damage is confusing.

  • snooggums@midwest.social
    link
    fedilink
    English
    arrow-up
    23
    ·
    2 months ago

    As a player I am 100% fine with not always succeeding at major orders. Challenges aren’t challenging if we never fail.

    As a Helldiver, I am doing my part!

    • Dettweiler@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 months ago

      My only hangup is this would be the second chance at getting anti tank mines that we could fail. They must be important for whatever is coming next if they’re offering them up again so soon. The airburst missiles were off the table for quite a while when we failed the first time on those

      • Chozo@fedia.io
        link
        fedilink
        arrow-up
        12
        ·
        2 months ago

        While it’s technically our second chance to get the mines, it’s our first real chance at getting them. The first time around, we had to pick between two planets to liberate, but one of them had like 2-3 additional planets that had to be liberated before it could even be accessed, while the airburst rocket planet was basically free to access at that point. So it wasn’t really feasible to even reach the landmine planet on time for the major order, let alone complete the order.

        Either way, it’ll still be really disappointing if we miss two opportunities at those mines. These req slips are burning a hole in my pocket.

        • laurelraven@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          Was it? I remember both planets being behind two others but the community focused on the airburst overall and the blocking planets fell quickly

      • Aphelion@lemm.ee
        link
        fedilink
        English
        arrow-up
        16
        ·
        2 months ago

        Counter point: the community not completing 2 major orders in a row, including one for a new strategem, should be a pretty strong wake-up call to Arrowhead.

        They need to get on fixing nerfs and putting the fun back in the game really quickly before the game loses momentum and player base.

        • jballs@sh.itjust.worksOP
          link
          fedilink
          English
          arrow-up
          7
          ·
          2 months ago

          I agree with what you’re saying. Not sure why you prefaced that as being a counter point.

  • Shadowedcross@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    It’s interesting to think of it as basically killing a quarter of Super Earth’s population, circa 2024, in less than a week. Not that you should do that, mind, as Automatons are disgusting commies, and are therefore not people.

    • jballs@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      When you put it that way, if we could just get everyone to just login and kill 4 bots real quick, this shit would be done by now. This population isn’t pulling their weight!