• Hotzilla
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    7 months ago

    5h in to the game, and just scratched the surface. Feels very good.

    • Xanis@lemmy.world
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      7 months ago

      You…do realize art and music are created as part of the process of creating a video game, right? So they spent a few hours taking that work, slapping it together, and adding it as absolutely unneeded dlc. Big deal.

      The things people complain about, I swear.

    • Shadowedcross@lemmy.world
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      7 months ago

      It’s pretty common for EA games to have non-content DLC for people to buy if they wanna support the devs more. I don’t have any issues with it, personally.

    • HackerJoe@sh.itjust.works
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      7 months ago

      I’d sure hope they did those before release. Don’t give them ideas selling in-game music as DLC later.

      • callouscomic@lemm.ee
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        7 months ago

        Unfinished game has DLC. Ridiculous people don’t see how stupid that is. Finish the fucking game. The art might change, there might be new art made, they might choose to make a new song.

        It’s like paying for a movie trailer before the movie is even finished.

        People rail against DLC culture and then are defending this? Okay.

        • Buddahriffic@lemmy.world
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          7 months ago

          It’s more like paying for a movie soundtrack or art book before the movie is released.

          IMO it’s not abusive, just offering people options that they can completely ignore without affecting gameplay at all.

          If they were working on selling an expansion when the base game isn’t done, that’s different. Though even there, I’d say it’s more an issue of priorities and ultimately would come down to how much do you have to pay for each piece of content and are they worth that price. And if the developer follow through on delivering everything promised (or if they do a good job of tempering expectations before the sale).

          And personally, I have more of an issue with MTX than DLC (and am not one of the ones who rail against DLC culture). DLC is offering more content for a price, MTX is using money to unlock content that’s already there. Sometimes one can be more like the other (like DLC to unlock a costume is pretty much MTX that you purchase outside of the game and MTX that enables new levels are pretty much DLC you purchase from within the game), but it becomes really problematic when the game is designed to just incentivise you to spend more money.