

Because developing and maintaining a browser is extremely hard and expensive. It’s easier and cheaper to just soft fork a browser, still depending on it, and then make all the changes that are needed.


Because developing and maintaining a browser is extremely hard and expensive. It’s easier and cheaper to just soft fork a browser, still depending on it, and then make all the changes that are needed.
How about buying a big fan that is for humans, but your put it in front of the computers intake for fresh air, for additional support. Maybe you could also under clock the CPU from Bios a bit.


I had the Nokia N95 BTW. Its a fantastic phone. I don’t know what magic they did to run Half-Life, to run the game on that phone. … reading the article further, ahh, its no emulation. They have an unofficial Open Source engine that is compatible with the engine used in Half-Life to build a native version.
Yeah, it might be unrelated and just a coincidence. I just wanted to give another possible view. We can only speculate.


I assume there are contracts to build the old design. Changing or breaking the contract will probably make it even more expensive for Nintendo. Also there are lot of in stock presumably. I wouldn’t rule out a future version of the Switch 2 in other regions, with replaceable batteries. Maybe for a future Switch 2 OLED and Mini.
I know, I give Nintendo too much of benefit of doubt… bad habbit of me. I don’t even like Nintendo (anymore).
Well, it could be in the sense, that when they looked at the code to fix the issue in Linux, they realized how to fix it in Windows. So it could be indirectly responsible.
There are multiple different logic how new windows are placed and the existing one re-ordered (or not re-ordered). Some have a logic that make look it random, if you don’t know whats going on. Sometimes these behavior can be configured, or even choose from many “layouts” (these behavior and logic are often called layouts) that suits your needs. I actually use different layouts and switch between them depending on what I need. Below is a bit description of different ways how these layouts could function:
A predictable layout is the one that cuts the view in half, uses the first window opened up on the left, and then just tiles the right side, while adding new windows on the right bottom side only. This can be configured in a way that every new open window will replace the right big view, and push all other window one below to the left bottom stack in example. Another predictable one is that it cuts the view in 4 parts, left-top to right-bottom. And if all are filled and you open more windows, then the others are cut in half again when needed. Or if you want, use a spiral, that looks random at first and in my opinion was never useful anyway. And there are more ways how a layout logic could function. Not knowing how looks sometimes random.


To be clear, I understand the appeal of Fish and its reason to exist. It’s just I convinced myself that the standard shell should be POSIX compatible (had used ZSH for years too, before trying out Fish). And frankly, I am good enough in Bash for daily use and for scripting, that I can use it. Every time I look at Fish (to almost try it again), I’m jelious about some of the syntax and trap cleanups and features. Maybe one day I change my mind. I actually have plans to install Fish again and see how it goes.
Nushell is really an interesting one. This is how I imagine a modern shell should be like. But the reality is, that all the Linux tools and commandline are not based on this concept. That’s why I never got into. And Xonsh, well I write Python too, and not sure how confusing that would be… I just brought up these shells to make a point about Fish being different and that I categorize it like those.


Music was not fitting the trailer at all, it should have some iconic GodZilla theme. The original game is from 2002 and above average ratings, which for a GodZilla game is good: https://en.wikipedia.org/wiki/Godzilla:_Destroy_All_Monsters_Melee


Most likely, if Sony or Epic does not an exclusive contract. Even on their website I could not find an information: https://www.paramountgames.com/games/the-last-ronin


What’s the problem with that? The developers are Platinum Games, so its surely a good game with their signature style of gameplay. Fits perfectly for this kind of Turtles game.


I agree with you that Fish is in language design choices and the default features. There is no denying in that and is the reason why I used Fish as my main interpreter for weeks. But that would not change the fact that I read and write scripts, either for me, to share or to help others, let alone the legacy stuff. Bash is the standard.
So scripts would stay in Bash for me, and only the interactive interpreter was Fish. And that was a problem for me. Because Fish and Bash are similar, but they are different enough that I got always confused which way was to do and write scripts. Especially because Bash had some quirks (yes its bad, not denying it), and Fish didn’t have them. I thought that I would get used to, but it was always confusing. I rather have a language that is completely different, not similar but different.
So, if I was using a different language that is no longer compatible with POSIX or Bash, then why would I use Fish instead any other language? Why not Xonsh (Python) or Nushell in example? Because that’s the category I am looking Fish at, not to replace Bash.
Its different now, and I mean it. I used Krohnkite in Plasma 5 when it worked well, but later it started to be buggy. Its a fork from the original BTW and the main thing that is worked on at https://codeberg.org/anametologin/Krohnkite . I think reason it was buggy is, caused by Wayland or when transitioning to Plasma 6, forgot. Then I switched to Polonium (kwin script) and it worked but wasn’t great. But Polonium started to be buggy too,… then Krohnkite was reworked, even the Kwin developers made adjustments so that Krohnkite works well.
I am using it again since Plasma 6 launch period and it works well. Krohnkite is not buggy and it even got some cool features, where you can dock any window to the side or top or bottom side in a smaller area, that will not interfere with the other windows for tiling in example. So all in all, if you think about using it, then I can highly recommend Krohnkite.
KDE, but only with an extension called kröhnkite for auto tiling. To me a manual stacked window management system is almost unusable. As someone who used tiling window managers for years and lots of KDE based applications, and as KDE was one of the first who worked well in Wayland, I thought to give it a shot. I like it and since then (years by now) stayed on KDE.
For reference, I used Gnome 2 on Ubuntu, made the switch to Unity desktop, then Gnome 3 (and I think Gnome 4 too?, don’t remember). Then started experimenting with Regolith, auto tiling for Gnome, and tried out real tiling window managers, until I landed on qtile. Then experimented with Xfce, before finally making the switch to KDE (because of Wayland). Rest is history.


I need to test this with multiple distributions in a virtual machine, out of curiosity. Then test executing common tasks. Could be an idea for a blog post or YouTube video…


I just recently stopped playing Rivals too, after playing since its launch. Its as toxic as Overwatch, maybe even more so… Never played League, but from what I heard its one of the worst too. Generally popular games with teammates has tendency of toxicity. To me they ruin the game as much as cheaters do.


I assume you are talking about eSpeak? It sounds very robotic (and bad). Maybe Mozilla’s TTS is an option, I don’t know. Source https://github.com/mozilla/TTS and some examples https://erogol.com/ddc-samples/ .


Depending on what he means by “serious”. I don’t know what hat means in context of languages. So, depending on his personal definition what “serious” means, Go might not be serious at all.


Python is designed as an easy language. Yet it is a fundemental important language in the IT, backbone of many Linux operating systems and servers. One could even say… a serious language.
I personally wouldn’t care if a language is called “easy” or not. You should also look at what it is capable at its peak and where it is used most often, if it works for you. Pick the language that you think fits you the best. I wouldn’t call Zig as an easy language to get into, its still low level language.
As far as I know, a new update of SteamOS will revert these changes back. However Steam has builtin support for Nix package system, where you don’t need to disable readonly filesystem and changes to this directory / package system stays intact even after an update. Two articles explaining how to do this at https://sadatdaniel.dev/2023/11/install-nix-package-manager-on-your-steam-deck/ (2023) and https://chrastecky.dev/gaming/persistent-packages-on-steam-deck-using-nix (2025). Check if a certain package is available under https://search.nixos.org/packages . Now, I never did that, as I never had a need for. I can’t say if this helps you with the specific package, but it might be useful for you to look into this.